A GUIDE TO WORKSHOP CRITIQUE
This is
intended to give workshop participants guidance in offering critique of a play.
The underlying idea is that a play can be judged on its quality – how well it uses the formal elements of playwriting – rather
than simply on whether or not the workshop participant liked the piece, which
is simply a matter of taste. Though
this initial section is too lengthy to use in a workshop setting, a simple rubric follows that should make any
evaluation much easier.
Note: the
term play is used throughout, but is
meant to refer to the workshop selection, whether it be a complete play, a
short scene, or a discrete selection.
OVERALL QUESTIONS
·
Is the play primarily comic
or dramatic?
Most comic plays have dramatic elements, and most dramatic
plays have comic elements. Every play, however, has a certain primary task: is
its main purpose to make the audience laugh, or to take the audience on an
emotional journey?
·
How does the play look on the page? Sparse or dense?
A play in proper format should look largely like white
space. If there is more text on a page than white space, this is a sign that
severe editing is required.
·
What are my initial impressions of the play?
This is the only spot where your personal preferences should
come in. Did you like the play? Did you drift off? Did the play make you angry?
Did it surprise you?
CHARACTER QUESTIONS
·
Whose story is it?
A good play follows a single character. Though there are
exceptions to this rule, those exceptions are largely for full-length plays,
which are rarely done in their entirety in a workshop setting, and are quite
difficult to successfully pull off. Identify who the play is about.
·
What is the main character trying to do?
A good play is about someone trying to do something. The
more clearly you can identify what it is the main character wants, the more
clearly you can analyze how successfully the play illustrates this.
·
Who or what is standing in their way?
Hint: the answer to this is almost always who and not what. Moreover, the who is
very rarely the main character. Identify the antagonist, and identify what
their primary goal is as well.
·
Is the main character actively pursuing their goal, or are
things happening to them?
In a good play, the main character makes decisions, takes
action, faces consequences, and then repeats until the play is finished. (This
is true even of Hamlet, regardless of the common perception about him, and is
also true about the cast of Seinfeld,
which was absolutely not a show about
‘nothing.’)
PLOT QUESTIONS
·
What is the main dramatic question of the play?
This is usually linked to the protagonist’s goal, and is
sometimes identical to it. This is sometimes as grand as ‘Will Steve Rogers
stop the Red Skull from taking over the world?” and sometimes as small as “Will
Harry and Sally end up together?”
·
Is the dramatic question answered decisively by the end of
the play?
A good dramatic question is answerable by a ‘yes’ or ‘no.’
It may leave supplementary questions open to be discussed (Did Father Flynn
really abuse the boy in Doubt?), but the
main dramatic question should always be answered by the end of the play (Will
Sister Aloysius get rid of Father Flynn? – yes, she does.)
·
Can any scene be removed without affecting the plot?
A good play, especially a good modern play, is as tightly-written
as possible. Every scene must be in service to the plot, and must add something
new – that is, not repeat another story beat. If there are scenes that can be
removed without destroying the plot, identify them.
·
How are reversals used, if at all?
A reversal
happens when something occurs to change the direction of the story. These are
almost always large and unexpected, and are an excellent playwriting tool –
especially in long plays. A Star Wars example
is that Luke is originally trying to bring the stolen plans to Alderaan, but
when he arrives, Alderaan has been blown up by the Death Star – and his ship is
being dragged into the Death Star itself. A Hamlet
example is that Hamlet is trying to kill Claudius, but accidentally kills
Polonius – and now he becomes the target of a revenge plot himself.
THEME
QUESTIONS
·
What is the play’s subject matter, in a word?
Every play, even the most ridiculously bad one, is about
something. The play might be about faith, or racism, or the American dream, or
duty, or survival, or … anything, really. Identify the essential subject matter
of the play – but this is only step one in identifying a play’s theme.
·
What is the play’s attitude toward the subject matter?
This is where you get closer to identifying the theme. It is
not enough to say that a play ‘comments on’ feminism, or capitalism, or true
love, or whatever the subject matter is. It is our job as critics to identify
what, precisely, the play is saying about these subjects. Keeping these attitudes
ambiguous is an easy, maybe even cowardly, approach toward playwriting.
·
Is the play consistent with its theme?
This can be tricky, but you should identify whether or not a
play says one thing and illustrates another. While this can be a purposeful
technique, it is usually a sign of clouded thinking. (Longer plays can use
subplots as counterpoint to the main
argument, but this is usually not a great idea for shorter plays.)
·
Is the play offering a new insight, or reaffirming an old
one?
Determining the value of a theme is important. If the theme
boils down to ‘such and such social ill is bad’ – well, the theme might be
strong and well-illustrated … but considering that very few audience members
would argue that any social ill is
good, the theme isn’t necessarily offering much of value. Recognize and reward
plays that make challenging arguments.
LANGUAGE
QUESTIONS
·
Is the dialogue realistic, stylized, or hybrid?
This is a matter of simple identification: does the dialogue
sound like normal speech? Is it written in verse? Is it absurd? Or is it some
combination of these? Moreover, does the playwright’s choice of style help or
hinder the play?
·
Are the characters’ speaking styles different from one
another?
This can be difficult to determine on a first read or
listen, but look for idiosyncratic clues in the characters’ dialogue. Perhaps one
character speaks in a brief or rushed style, or uses only monosyllabic words,
while another waxes eloquently in long, languid sentences.
·
Do the characters use long speeches (3 or more single-spaced
lines per speech), medium-sized speeches (1-3 single-spaced lines), or short
speeches (half a line or less)?
Take note of the general size of each line of dialogue. In normal
conversation, we generally don’t let each other speak for too long without
interrupting or volleying back unless someone is telling a story or there is a
power difference (teacher/student, boss/employee.) In most situations, long
speeches should be trimmed down considerably.
·
How are slang and profanity used?
Identify slang and profanity. Both can be used as tools to
illustrate character and enhance emotion, and both can be wildly overused.
Moreover, slang will date your play, and profanity will limit its production
options.
SETTING &
SPECTACLE QUESTIONS
·
Does the play take place in more than one location?
It is rare for a play under ten pages to change location,
and almost always destroys the momentum. There are (as with everything)
exceptions, but doing so successfully requires a fair amount of skill. Identify
location changes and possible opportunities for consolidation.
·
Does the setting add anything to the play’s meaning?
A classic example: a couple arguing over custody of their
child would likely take place either in a law office conference room or perhaps
their once-shared house. But putting the same scene in a playground would add
emotional resonance, and putting the same scene in a public library would add
tension (as the characters would have to control their volume.)
·
What visually striking moments happen in the play?
Hamlet and Yorick’s skull. Nora slamming the door. Mozart …
well, farting. These are elements that stick with the audience forever. Does
the play consist of people talking to/arguing with each other, or is there a
memorable visual component?
·
How are sound effects and/or music used in the play?
Sound effects and music do wonders for expanding the
emotional world of the play, and should be used sparingly and effectively.
Identify moments and opportunities for using nonverbal sounds.
PRACTICAL
QUESTIONS
·
Does the number of scene changes affect the play’s momentum?
See above.
·
Does the play require effects, props, or scenery larger than
the likely budget?
Most short plays will have a budget of approximately $0. A
ten-minute two-hander will most likely not have a rig system to let the
characters fly around the stage. Identify elements of the play that are not
likely to be found in the prop room of most theatres.
·
Is the cast too large for the scope of the play?
Identify cast size and unnecessary characters.
·
Does the play require the very best actors for it to work?
Though playwrights should aim for the best actors, the
reality is that the best actors are not likely to be available. A rule of
thumb: could the short play be successfully performed by high schoolers with a
week’s preparation?
RESTATE THE
PREMISE AND MORE
·
This is a (comic,
dramatic) play about a (protagonist) who
is trying to (main dramatic question)
but is having trouble because of (antagonist.)
It takes place in (setting) over
the course of (number of scenes).
Ultimately, the play is about (subject)
and takes the position that (attitude
toward subject matter).
CONCLUSIONS
ABOUT QUALITY
·
How engaging is the play? (Flat – Mildly Diverting –
Engaging – Enthralling)
·
What one of the above areas is in most need of
revision?
DOs and DON’Ts
·
Don’t ever tell the playwright what they should do in the
next draft. Write your own play.
·
Don’t ever ask the playwright what they were trying to do.
If it doesn’t come through in the play, it doesn’t matter what the playwright
was trying to do.
·
Be kind and respectful when offering feedback. Writing even
a short play is hard work.
·
Remember that workshop critique has precisely nothing to do
with whether or not you liked the play, which is a matter of taste. Workshop critique has to do with quality.
OVERALL
comic * dramatic
sparse * dense
cast size?
initial impressions:
|
CHARACTER
main character:
goal:
antagonist:
active * passive
|
PLOT
dramatic question:
answered * unanswered
reversals * no reversals
unnecessary scenes:
|
THEME
subject:
attitude toward subject:
consistent * inconsistent
new insight * common insight
|
LANGUAGE
realistic * stylized * hybrid
varied dialogue * homogeneous
dialogue
long speeches * medium speeches * short
speeches
slang or profanity?
|
SETTING
& SPECTACLE
single setting * multiple settings
effective use of setting?
sound effects or music?
visual moments:
|
CONCLUSIONS:
|
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